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VLC
May 4th, 2004, 00:39
TECH TERMS

Hi,

this is for all intelligent people here who know tech stuff.

i recently installed a game utility loading program, but theres some terms in its setup program + its readme file, that i dont understand - so what do they actully mean?

btw - i'll be saving the answers, if any, for my future reference

so heres my list i made of terms i dont know -

rescaling; buffer content caching; dynamic VXD; Glide specification; serverproc; palette registers; vertical blank register; 8 bit full screen mode; ordinal number concatenation; PCX; TGA; Nyelv; mouse focus; paletted textures; real vertical sync; W-buffering; Perfect texture memory emulation; Texture memory size; shadow-textures; geometry clipping

any way, thanx to any one here who enlightens me on the above terms

Bruce
May 4th, 2004, 05:55
Welcome to the internet.

On your right is http://google.com

Peo
May 4th, 2004, 06:25
or try http://whatis.techtarget.com/

VerticalHost
May 4th, 2004, 10:11
? what does your location mean? Does it mean the US or Iraq?
Just wondering

notnamed
May 4th, 2004, 20:02
8 bit full screen mode: Um... 256? shades of grey/colors
PCX; TGA: These are both image file types.
mouse focus: generally where your mouse is pointed
Texture memory size: possibly how much RAM/vRAM is used to hold textures, depends on the context.

Epgs
May 5th, 2004, 22:46
Go to google and search away my friend. It is calling you.

VLC
May 10th, 2004, 06:03
8 bit full screen mode: Um... 256? shades of grey/colors
would you say then that 16 bit mode was for 16 bit color depth?